Mitch Ratcliffe ... Realities of Interactive Television and Telecommunications Networks ... Doors 2

M I T C H   R A T C L I F F E

I n t e r a c t i v e . T e l e v i s i o n
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I n t r o d u c t i o n

My talk today is about the realities of the interactive television and telecommunications networks. It seems my lot in life to be a skeptic, but after having written books about Newton and the EO Personal Communicator, I've learned the highest hopes are not where the coats of industry are hanging.


 
 
The press surrounding the emergence of interactive networks has been frantic. Even the skeptical articles I read about the information superhighway are based on the exaggerated claims made by telephone, computer, software, cable and wireless companies about the potential for digital technology. We are promised video communications to and from the home, the ability to live and work anywhere through intelligent networks, a universally-accessible life-long learning resource in networked information and, basically, the world at our fingertips. Amazingly, even the most informed press measures new technology against its publicity. In fact, none of the systems under development today will offer the kinds of services presented in ads from AT&T, MCI, IBM, Apple and Microsoft.

 
 
The idea that society is about to demolish the economic, social and philosophical foundations of the past to erect a shiny new future are ludicrous. The companies which are dominant in today's markets will not function in these twisted planes of digital existence. Rather, the giants of today's telecommunications and computing world want to establish a careful balance between the past and present. By combining new technology with existing broadcasting and advertising business models, they are preparing not a 21st Century economy, but a digital riff on the late-20th Century's most pervasive media paradigm: the massification of information and entertainment. They will offer the same old bites of Dallas, Wheel of Fortune and Baywatch, but we'll be freed from the confines of the programming schedule.

 
 
Why? The facts speak for themselves. As long as many competing data formats exist on the networks, the cost of developing programming will be concentrated in the hands of a few large companies with ample resources. Video server tests, while they succeed in delivering a stream of video content to a few homes now and again, are essentially closed, one-way systems. Servers will not be able to communicate with one another for many years -- it's not a priority; what the network owners need to do is make money by selling content to viewers and advertisers. Video dial tone is a modified broadcast business that shifts the work of programming to the consumer.

So, in the meantime, we'll have as much interaction as can be built into the list of available programming. We won't be talking to one another through these networks. We won't be earning our living in new ways. We won't be learning from resources which are not stored locally -- at least, thank the gods, we have the Internet, where information seems to be flourishing.


 
 
Digital technology will be used to contest the revenues of existing markets. We're not seeing new business initiatives, because when the business plans are written they all aim for known sources of revenue, like today's newspaper industry, long distance calling, cable television and advertising.

 
 
Granted, we are approaching a huge shift in the distribution of spending across existing channels and new digital channels.




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Last Updated: 23 feb 1995